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Обзор игры MechWarrior 5: Mercenaries – крушим и ломаем

Обзор игры MechWarrior 5: Mercenaries – крушим и ломаем

MechWarrior 5: Mercenaries является 5 частью серии MechWarrior. Для многих геймеров (особенно отечественных) данное название мало, о чем говорит, поэтому здесь стоит немного погрузиться в историю серии. MechWarrior – это серия игр действие которой происходит во вселенной BattleTech, а основными действующими лицами служат здоровые боевые работы, которыми нам и предстоит управлять. Хоть и данная серия довольно малоизвестна в России и странах СНГ, тем не менее она имеет множество частей и целый проработанный мир, а первая игра – оригинальная MechWarrior вышла аж в 1989 году. Но что же изменилась за более чем 30 летнюю историю серии и чем нас – не разбирающихся в большинстве своем в серии геймеров, может удивить новая MechWarrior 5: Mercenaries? Давайте рассмотрим игру более детально и окунемся в сражения огромных роботов, управляемых людьми.

MechWarrior 5: Mercenaries обзор (рецензия) игры

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What I disliked about MechWarrior 5: Mercenaries

Source: Windows Central

As much as I love reliving childhood memories with modern tools, sometimes, it’s best to leave the past in the past; let it lie, so to speak. I suppose that’s how I feel about MechWarrior 5. It doesn’t do a whole lot to bring the series into the modern era, besides slapping on a nice coat of paint and adding complexity. Everything just feels lifeless — the NPCs don’t move or really do anything. It feels like no one lives on these planets, and there are only a few biomes you’ll encounter.

While I don’t think anyone plays a MechWarrior game for the story, it’s nonetheless disappointing to see such poor writing on display here. The campaign is predictable and boring. Dialogue is just bad in most cases, and you’ll hear the same lines over and over. Paying voice actors is expensive, I realize — and not all of them give great performances — but boy, did I get tired of hearing Ryana. She’ll tell you the same mission briefings over and over ad nauseum, and it’s especially grating since you’ll be doing the same handful of mission types repeatedly. Funnily enough, you’ll also encounter recycled enemy pilots and garrison commanders.

Source: Windows Central

And that leads me to my biggest gripe with MechWarrior 5: the encroaching boredom. The gameplay, as I said, is pretty good, but it can grow dry and tiring before too long. To handle the sharp difficulty spikes, you’ll need to grind missions in lower-tier areas to gain enough skill points and funds to take on upper-level tasks and quests. You’ll go through a staggering amount of money just traveling to new star systems and repairing your mechs after a battle. Not to mention the real-world time it takes to sit through loading screens, which come complete with frame drops and, once again, repetition.

The game flow goes a little like this: find your favorite type of mission (mine is Demolition), travel to it, negotiate bonuses, complete it, go to the nearest Industrial Hub to make sure you get the best prices for mech repairs and replacement parts, then go back to the same system to take on a new contract. Once you have several million C-Bills (the game’s currency), buy an upgraded mech. Grab a story mission or two when you think you’re ready. Repeat that for hours on end, and you can see why I ended up begging to play something else.

MechWarrior 5 ended up being a forgettable, repetitive experience.

MechWarrior 5’s balance and AI still need some tuning, despite some patches during my review period. Your friendly AI pilots are just plain stupid most of the time, though they have now learned to break formation. In battle, they used to stick right by you, often getting in your way, or shooting you instead of the enemy. You can order them to do basic things like attack your target, go to a specified location, form up, or cease-fire.

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Now they fan out and try to take on enemy mechs, tanks, and VTOLs on their own, which often leads to them getting wrecked and you getting stuck with a massive repair bill. Not to mention them being out of commission for months of in-game time or getting themselves killed. Damned if you do, damned if you don’t.

Source: Windows Central

Even when you’re heading to the evac point to end the mission, these idiots will still be dinking around with the huge swarm of enemies and getting themselves ruined. Even ordering them to form up doesn’t help all that much since they’re still getting pelted while trying to catch up to you.

All I can say is if you’re going to play this game, max out the damage insurance payout when you’re negotiating a contract, assuming you survive and complete the mission. Otherwise, reload to an autosave point from before you started the contract, and either try again or do something else. It just gets so dull, fighting the same things over and over for little reward.

Wrapping up

A roguelike at a different scale

Thematically, MechWarrior 5 is structured as a roguelike. While it’s not quite as twitchy as Spelunky or capricious as FTL: Faster Than Light, you’re meant to make a run at the whole story, carrying over both losses and wins from each battle. Having to rebuild your lance after a mission goes bad is part of the drama, and having your entire career ended by bankruptcy if you don’t manage your resources well across multiple missions is a feature of the game. Failure isn’t the end; it’s just another wrinkle in your campaign.

It’s not a design that should lend itself to a “restart” button. In fact, that button kind of flies in the face of what games of this nature do well, which is build stakes. Why worry about a battle if you can start from the beginning of that skirmish at any time?

But MechWarrior 5 would be unplayable without the restart button. That’s because MechWarrior 5 is a little broken. Or maybe a lot broken, depending on who you ask in the community. And that’s fine, or at least not an instant deal-breaker, because I can always restart a mission if it all goes to hell.

And it almost always goes to hell, because all the other computer-controlled pilots on the battlefield are idiots.

I’ve watched the AI drive a Commando with abandon, loping across a battlefield only to stomp directly through the warehouse full of women and children they were sent there to protect. I’ve seen Cicadas that rattle around inside their fortifications, tearing their own bases to shreds trying to get out and into the fray. Some of these ’Mechs have jump jets, of course, but not one of them has thought to actually use them. These 30-ton war machines can literally fly, but not a single one of them has ever lifted off on my watch. It’s remarkable.

My allies aren’t much better at this, unfortunately. I can give them simple commands — move, stay, hold your fire — but they don’t always listen. I sometimes tell them to climb to the top of the nearest hill, to fire their long-range weaponry while I get in close to handle my business with the enemy units. They invariably stray from that position, often bumping into me as I line up a shot.

During a game last week, my long-range missile boat beat me to the target in a footrace, then stepped right in front of me as I pulled the trigger on my Gauss rifle. They died instantly.

So I hit the restart button.

Why keep trying at all, when so much goes wrong, so often? Why hit the restart button instead of uninstalling the game? Because MechWarrior 5 does one thing well, in general, but it’s a very important thing: It’s a game that understands how MechWarrior as a property is fueled by personality, and it brings these monstrous machines to life remarkably well.

Why can’t I see the enemies on my minimap? And why are all of my lancemates walking in front of me before I fire? Who knows? Image: Piranha Games via Polygon

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What I disliked about MechWarrior 5: Mercenaries

Source: Windows Central

As much as I love reliving childhood memories with modern tools, sometimes, it’s best to leave the past in the past; let it lie, so to speak. I suppose that’s how I feel about MechWarrior 5. It doesn’t do a whole lot to bring the series into the modern era, besides slapping on a nice coat of paint and adding complexity. Everything just feels lifeless — the NPCs don’t move or really do anything. It feels like no one lives on these planets, and there are only a few biomes you’ll encounter.

While I don’t think anyone plays a MechWarrior game for the story, it’s nonetheless disappointing to see such poor writing on display here. The campaign is predictable and boring. Dialogue is just bad in most cases, and you’ll hear the same lines over and over. Paying voice actors is expensive, I realize — and not all of them give great performances — but boy, did I get tired of hearing Ryana. She’ll tell you the same mission briefings over and over ad nauseum, and it’s especially grating since you’ll be doing the same handful of mission types repeatedly. Funnily enough, you’ll also encounter recycled enemy pilots and garrison commanders.

Source: Windows Central

And that leads me to my biggest gripe with MechWarrior 5: the encroaching boredom. The gameplay, as I said, is pretty good, but it can grow dry and tiring before too long. To handle the sharp difficulty spikes, you’ll need to grind missions in lower-tier areas to gain enough skill points and funds to take on upper-level tasks and quests. You’ll go through a staggering amount of money just traveling to new star systems and repairing your mechs after a battle. Not to mention the real-world time it takes to sit through loading screens, which come complete with frame drops and, once again, repetition.

The game flow goes a little like this: find your favorite type of mission (mine is Demolition), travel to it, negotiate bonuses, complete it, go to the nearest Industrial Hub to make sure you get the best prices for mech repairs and replacement parts, then go back to the same system to take on a new contract. Once you have several million C-Bills (the game’s currency), buy an upgraded mech. Grab a story mission or two when you think you’re ready. Repeat that for hours on end, and you can see why I ended up begging to play something else.

MechWarrior 5 ended up being a forgettable, repetitive experience.

MechWarrior 5’s balance and AI still need some tuning, despite some patches during my review period. Your friendly AI pilots are just plain stupid most of the time, though they have now learned to break formation. In battle, they used to stick right by you, often getting in your way, or shooting you instead of the enemy. You can order them to do basic things like attack your target, go to a specified location, form up, or cease-fire.

Now they fan out and try to take on enemy mechs, tanks, and VTOLs on their own, which often leads to them getting wrecked and you getting stuck with a massive repair bill. Not to mention them being out of commission for months of in-game time or getting themselves killed. Damned if you do, damned if you don’t.

Source: Windows Central

Even when you’re heading to the evac point to end the mission, these idiots will still be dinking around with the huge swarm of enemies and getting themselves ruined. Even ordering them to form up doesn’t help all that much since they’re still getting pelted while trying to catch up to you.

All I can say is if you’re going to play this game, max out the damage insurance payout when you’re negotiating a contract, assuming you survive and complete the mission. Otherwise, reload to an autosave point from before you started the contract, and either try again or do something else. It just gets so dull, fighting the same things over and over for little reward.

Wrapping up

От одного боя к следующему, без каких-то деталей

Про сюжет игры вряд ли получиться сказать много. Вам просто дают задание и сбрасывают ваш робот вместе с мехами напарников в нужном месте на карте. Затем идут миссии в духе отбиться от очередной волны врагов или прийти на точку и зачистить ее. Увы, но подобный подход делает так, что игра совсем не притягивает (по крайней мере если вы не ярый фанат ее вселенной). В игре очень банальная и примитивная история с невзрачными героями, а сами сюжетные миссии выглядят уж очень серо и рутинно. Понятное дело, что игроки приходит сюда за красочными боями, а не за драматичным сюжетом и продуманными героями, но все же историю в игре разработчики могли бы сделать чуть красочной.

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User Reviews

The combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when The combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when applicable but that’s where the good ends for me. The story is horribly generic and the voice actor for your character feels like he didn’t even care. There are instances where he should have more emotion but instead says the same two words you’ve heard since the start of the game in the same exact way instead. Ryana and Spears have more emotion and experience in their respective voice actors although I am half expecting Spears to say «I didn’t ask for this» considering it’s the same voice actor as Adam Jensen from Deus Ex: Human Revolution.

Pros:
-Fine ‘Mech combat that makes the game fun although it could be improved

Cons:
-Terribad story
-Fahad’s voice lines has more personality than the player character’s, never mind the randomly generated pilots you can hire (tl;dr PC’s voice actor didn’t give a damn)
-AI tends to cost your more C-bills than what should be expected imo
-It’s on the Epic Game Store … Expand

I was hype and after liking MWO I was hoping for at least good mech game. if it had mods it would be great but there are so many problems I was hype and after liking MWO I was hoping for at least good mech game. if it had mods it would be great but there are so many problems caused by non caring dev team.
Only people who cared about the game were those who made the management and space map.
Everybody else phoned it in: The missions are samey, the levels contain huge parts of copy pasted areas, massive glaring bugs like control remapping doesn’t remap the keys, story not just being bad but actively hidnering your enjoyment of the game, mission scripting being absolutely terrible and only working if you rush into the objective otherwise you can softlock the game, AI being stupid and limited, enemy forces teleporting into 300m range of the objective(that means if you find good battlefield they can spawn literally 20m behind you and double aC20 your back).

Not to mention GLARING lack of polish and poor performance.

And worst of all it’s casualized: theres no radar system, no optics, no way to command your lance, customization is simplified, biomes don’t affect heat of your mech at all.

Feels like early access made by an indie dev team. … Expand

This isn’t a Mechwarrior game. I don’t know what it is, really — it feels like a poor offline copy of Mech Online (which wasn’t a real This isn’t a Mechwarrior game. I don’t know what it is, really — it feels like a poor offline copy of Mech Online (which wasn’t a real Mechwarrior game either). It misses every mark which make Mechwarrior games great.

The acting is awful, the writing is terrible, the graphics are dated, and the gameplay is stilted and uninspired: weapons look, sound, and feel lifeless; movement is cramped and heavy (and not in a satisfying «this mech feels heavy» kind of way); mechs look like cross-over fanart between FASA and anime, rather than military machines, and the whole game looks and feels like something that would have been middle-of-the-road 10 years ago. Even the main menu looks cheap and cheesy.

I went in expecting little, and was still disappointed as I uninstalled it a short time later. I guess we never will see a mechwarrior game that lives up to the old ones. … Expand

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