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Guide For The Escapists 17

TimeEvent
04:00 — 05:00Rollcall
05:00 — 06:00Shower Time
06:00 — 08:00Job Time
08:00 — 10:00Free Time
10:00 — 11:00Exercise
11:00 — 12:00Rollcall
12:00 — 13:00Breakfast Time
13:00 — 14:00Shower Time
14:00 — 16:00Job Time
16:00 — 19:00Free Time
19:00 — 20:00Shower Time
20:00 — 21:00Rollcall
21:00 — 04:00Lights out

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout [ edit | edit source ]

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Key, Sturdy Cutters, a Sturdy Shovel, Sturdy Pickaxe, or Multitool, and an Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you’re done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel or Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit.
  • Finally, craft a Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I’m Only Human [ edit | edit source ]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty x2 and Molten Plastic x2.
  • Next, you will need to beat up enough guards to find out who are the owners of Cyan Key and Red Key. When you do, make a Key Mold of each key and then make Plastic Keys from them. While you’re at it, take Blank Security Pass from the guards.
  • When you get the Blank Security Pass, you will need to combine it with a Jar of Ink and a Feather to create a Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Clothes. Change into them.
  • Finally, with your Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology [ edit | edit source ]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

  • First, at least one of you will need to get their intellect to 60.
  • Search and/or buy 2x Circuit Board, 2x Wire, 2x Battery, 4x File, 3x Roll of Duct Tape, 1x lighter, 1x Comb OR Toothbrush.
  • Next, you will need to locate the Red Keycard from a guard.
  • Take Circuit Board and Wire. Knock out the guard who has Red Keycard. Craft Fake Red Keycard.
  • With the Fake Red Keycard in hand, go to the moonlander area, and using the card, go inside. Inspecting the moonlander you will be able to find an Empty Cannister necessary for this escape. Keep this safe.
  • Craft/prepare following items: a Circuit Board, a Radio Receiver, an Energy Module and Sturdy Cutters.
  • Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and the first player cuts through the fence surrounding the UFO. Then second player should go to the UFO.
  • After you gain access to the ship, put in the 4 items (Circuit Board, Radio Receiver, Empty Cannister and Energy Module) one by one.
  • Finally, interact with the ship to escape!

Congrats! You have flown away in a UFO to freedom!

TimeEvent
04:00 — 05:00Rollcall
05:00 — 06:00Shower Time
06:00 — 08:00Job Time
08:00 — 10:00Free Time
10:00 — 11:00Exercise
11:00 — 12:00Rollcall
12:00 — 13:00Breakfast Time
13:00 — 14:00Shower Time
14:00 — 16:00Job Time
16:00 — 19:00Free Time
19:00 — 20:00Shower Time
20:00 — 21:00Rollcall
21:00 — 04:00Lights out

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout [ edit | edit source ]

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Key, Sturdy Cutters, a Sturdy Shovel, Sturdy Pickaxe, or Multitool, and an Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you’re done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel or Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit.
  • Finally, craft a Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!
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There is also a third method, which can be performed at any time.

  • Obtain a Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I’m Only Human [ edit | edit source ]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty x2 and Molten Plastic x2.
  • Next, you will need to beat up enough guards to find out who are the owners of Cyan Key and Red Key. When you do, make a Key Mold of each key and then make Plastic Keys from them. While you’re at it, take Blank Security Pass from the guards.
  • When you get the Blank Security Pass, you will need to combine it with a Jar of Ink and a Feather to create a Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Clothes. Change into them.
  • Finally, with your Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology [ edit | edit source ]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

  • First, at least one of you will need to get their intellect to 60.
  • Search and/or buy 2x Circuit Board, 2x Wire, 2x Battery, 4x File, 3x Roll of Duct Tape, 1x lighter, 1x Comb OR Toothbrush.
  • Next, you will need to locate the Red Keycard from a guard.
  • Take Circuit Board and Wire. Knock out the guard who has Red Keycard. Craft Fake Red Keycard.
  • With the Fake Red Keycard in hand, go to the moonlander area, and using the card, go inside. Inspecting the moonlander you will be able to find an Empty Cannister necessary for this escape. Keep this safe.
  • Craft/prepare following items: a Circuit Board, a Radio Receiver, an Energy Module and Sturdy Cutters.
  • Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and the first player cuts through the fence surrounding the UFO. Then second player should go to the UFO.
  • After you gain access to the ship, put in the 4 items (Circuit Board, Radio Receiver, Empty Cannister and Energy Module) one by one.
  • Finally, interact with the ship to escape!

Congrats! You have flown away in a UFO to freedom!

Побег с самолета Air Force Con

1 способ – упряжь и парашют. Одиночное прохождение

Три веревки и простыни делают парашют, а с ремнем безопасности можно сразу идти к камерам. Дверь справа – и вы сбежали.

2 способ – энергетический модуль. Одиночное прохождение

Ищем монтажную плату, 2 батареи, отвертку и провода. Из них делаем энергомодуль и идем к центру самолета. На среднем ярусе есть центр управления, на котором и воспользуемся созданным предметом, чтобы сбежать.

3 способ – напарник. Совместное прохождение

Если Ваш друг – второй пилот, то появится возможность с оружием пойти на самый верх и убив всех трех охранников, захватить самолет.

4 способ – надувная лодка. Совместное прохождение

Нужно найти три баллона с кислородом и отнести их к грузовой палубе, пройдя через нижнюю. Здесь накачиваем надувную лодку и убегаем.

Описание

«Guide For The Escapists» is an unofficial guide for the game The Escapists.This app provides Characters,Items,Crafting,Jobs,Prisons,Maps,Achievements,The Walking Dead,The Escapists 2,Weapons,Others.It also includes cheats,tips,videos,game.

It includes Bruce,Dave,Employment Officer,Glitch 66,Governor,
Guards,Matt,Otis,Rick Grimes,Tower guards,Warden,etc.

->Chipping Tools: It includes Chisel,Crowbar,Flimsy Pickaxe,Flimsy Shovel,
Lightweight Pickaxe,Lightweight Shovel,Multitool, etc.

->Consumables: It includes Bananas,Bar of Chocolate,Bottle of Medicine,
Can of Soda,Chocolate,Coconut,Cooked Food,Cookie, etc.

->Contraband: It includes Baton,Blank Security Pass,Bomb Surprise,Bottle of Sleeping Pills,Bracket,Breathable Trash Bag,Breathing Mask,Bulbs,Candy Cane Lever,Charcoal, etc.

->Cutting Tools: It includes Cutting Floss,Cutting Laser Watch,File,Flimsy Cutters,Lightweight Cutters, etc.

->Digging Tools: It includes Flimsy Pickaxe,Flimsy Shovel,Lightweight Pickaxe,Lightweight Shovel,Multitool,Plastic Spoon, etc.

->Food‎: It includes Bananas,Bar of Chocolate,Burrito,Coconut, etc.

->Keys‎: It includes Keys,Plastic Key, etc.

->Limited-Use Items: It includes Baton,Broom,Contraband Pouch,Crowbar,
Cutting Floss,Cutting Laser Watch,Durable Contraband Pouch,Fake Fence,Fake Shoe,Fake Vent Cover, etc.

->Outfits‎: It includes Civilian Outfit,Cushioned Inmate Outfit,Cushioned POW Outfit,Guard Outfit,Henchman Outfit, etc.

->Unscrewing Tools: It includes Plastic Knife,Powered Screwdriver,
Screwdriver, etc.

It includes Tools,Weapons,Wearables,Concealment Devices,
Miscellaneous,Escape Team Crafts,Duct Tapes Are Forever Crafts,Santa’s Sweatshop Crafts,Jingle Cells Crafts, etc.

It includes Deliveries,Gardening,Janitor,Kitchen,Laundry,Library,
Mailman,Metal Shop,Tailor,Wood Shop, etc.

->Main Prisons: It includes Center Perks,Stalag Flucht,Shankton State Pen, etc.
->Bonus Prisons: It includes Fort Bamford,Camp Epsilon,Paris Central Pen,London Tower, etc.
->DLC: It includes Fhurst Peak Correctional,Alcatraz,Escape Team, etc.

—>Maps:
It includes Center Perks,HMP-Irongate,Jingle Cells,Jungle Compound,Paris Central Pen,Precinct 17,San Pancho, etc.

It includes Axe,Baton,Broom,Comb Blade,Comb Shiv,
Crowbar,Giant Lollipop,Glass Shank,Hammer,Hoe,Knuckle Duster,Machine Gun,Metal Rimmed Hat, etc.

It includes Steam Achievements,Escape Team DLC,Santa’s Sweatshop DLC,Duct Tapes Are Forever DLC,The Escapists The Walking Dead,The Escapists 2, etc.

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—>The Walking Dead:

->Comics: It includes Comics, etc.
->Locations: It includes Alexandria,Greene Family Farm,Harrison Memorial Hospital,Meriweather Correctional Facility,Woodbury, etc.

—>The Escapists 2:

->Maps: It includes Air Force Con,Area 17,Center Perks The Escapists 2,Cougar Creek Railroad,Fort Tundra,H M P Offshore,H M S Orca,K A P O W Camp, etc.
->Others: It includes Combat System,Multiplayer, etc

—>It includes a game base on memory power.

—>Cheats,Tips,The Escapists 2.

—>Video: The Escapists,The Walking Dead,The Escapists 2,Others.

TimeEvent
04:00 — 05:00Rollcall
05:00 — 06:00Shower Time
06:00 — 08:00Job Time
08:00 — 10:00Free Time
10:00 — 11:00Exercise
11:00 — 12:00Rollcall
12:00 — 13:00Breakfast Time
13:00 — 14:00Shower Time
14:00 — 16:00Job Time
16:00 — 19:00Free Time
19:00 — 20:00Shower Time
20:00 — 21:00Rollcall
21:00 — 04:00Lights out

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout [ edit | edit source ]

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Key, Sturdy Cutters, a Sturdy Shovel, Sturdy Pickaxe, or Multitool, and an Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you’re done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel or Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit.
  • Finally, craft a Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I’m Only Human [ edit | edit source ]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty x2 and Molten Plastic x2.
  • Next, you will need to beat up enough guards to find out who are the owners of Cyan Key and Red Key. When you do, make a Key Mold of each key and then make Plastic Keys from them. While you’re at it, take Blank Security Pass from the guards.
  • When you get the Blank Security Pass, you will need to combine it with a Jar of Ink and a Feather to create a Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Clothes. Change into them.
  • Finally, with your Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology [ edit | edit source ]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

  • First, at least one of you will need to get their intellect to 60.
  • Search and/or buy 2x Circuit Board, 2x Wire, 2x Battery, 4x File, 3x Roll of Duct Tape, 1x lighter, 1x Comb OR Toothbrush.
  • Next, you will need to locate the Red Keycard from a guard.
  • Take Circuit Board and Wire. Knock out the guard who has Red Keycard. Craft Fake Red Keycard.
  • With the Fake Red Keycard in hand, go to the moonlander area, and using the card, go inside. Inspecting the moonlander you will be able to find an Empty Cannister necessary for this escape. Keep this safe.
  • Craft/prepare following items: a Circuit Board, a Radio Receiver, an Energy Module and Sturdy Cutters.
  • Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and the first player cuts through the fence surrounding the UFO. Then second player should go to the UFO.
  • After you gain access to the ship, put in the 4 items (Circuit Board, Radio Receiver, Empty Cannister and Energy Module) one by one.
  • Finally, interact with the ship to escape!

Congrats! You have flown away in a UFO to freedom!

Побег из тюрьмы H.M.P. Offshore

1 способ – интеллект от 70 и выше. Одиночное прохождение

Находим ветки, струны, скрепки в столах и червей на охранниках. Поддельный красный ключ делаем шпатлевкой (зубная паста и тальк) и расплавленным пластиком, своровав на время настоящий ключ у охранника возле вашей камеры. Также нужно получить защитную форму. Получив все предметы, идем в здание на северо-западе с генератором наверху. Добираемся до подвала, где ловим рыбу и дарим ее Снути. Наверху ищем книгу «Как говорить с дельфином» и читаем. После делаем торт, который тоже дарим Снути, а он помогает сбежать.

Описание

«Guide For The Escapists» is an unofficial guide for the game The Escapists.This app provides Characters,Items,Crafting,Jobs,Prisons,Maps,Achievements,The Walking Dead,The Escapists 2,Weapons,Others.It also includes cheats,tips,videos,game.

It includes Bruce,Dave,Employment Officer,Glitch 66,Governor,
Guards,Matt,Otis,Rick Grimes,Tower guards,Warden,etc.

->Chipping Tools: It includes Chisel,Crowbar,Flimsy Pickaxe,Flimsy Shovel,
Lightweight Pickaxe,Lightweight Shovel,Multitool, etc.

->Consumables: It includes Bananas,Bar of Chocolate,Bottle of Medicine,
Can of Soda,Chocolate,Coconut,Cooked Food,Cookie, etc.

->Contraband: It includes Baton,Blank Security Pass,Bomb Surprise,Bottle of Sleeping Pills,Bracket,Breathable Trash Bag,Breathing Mask,Bulbs,Candy Cane Lever,Charcoal, etc.

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->Cutting Tools: It includes Cutting Floss,Cutting Laser Watch,File,Flimsy Cutters,Lightweight Cutters, etc.

->Digging Tools: It includes Flimsy Pickaxe,Flimsy Shovel,Lightweight Pickaxe,Lightweight Shovel,Multitool,Plastic Spoon, etc.

->Food‎: It includes Bananas,Bar of Chocolate,Burrito,Coconut, etc.

->Keys‎: It includes Keys,Plastic Key, etc.

->Limited-Use Items: It includes Baton,Broom,Contraband Pouch,Crowbar,
Cutting Floss,Cutting Laser Watch,Durable Contraband Pouch,Fake Fence,Fake Shoe,Fake Vent Cover, etc.

->Outfits‎: It includes Civilian Outfit,Cushioned Inmate Outfit,Cushioned POW Outfit,Guard Outfit,Henchman Outfit, etc.

->Unscrewing Tools: It includes Plastic Knife,Powered Screwdriver,
Screwdriver, etc.

It includes Tools,Weapons,Wearables,Concealment Devices,
Miscellaneous,Escape Team Crafts,Duct Tapes Are Forever Crafts,Santa’s Sweatshop Crafts,Jingle Cells Crafts, etc.

It includes Deliveries,Gardening,Janitor,Kitchen,Laundry,Library,
Mailman,Metal Shop,Tailor,Wood Shop, etc.

->Main Prisons: It includes Center Perks,Stalag Flucht,Shankton State Pen, etc.
->Bonus Prisons: It includes Fort Bamford,Camp Epsilon,Paris Central Pen,London Tower, etc.
->DLC: It includes Fhurst Peak Correctional,Alcatraz,Escape Team, etc.

—>Maps:
It includes Center Perks,HMP-Irongate,Jingle Cells,Jungle Compound,Paris Central Pen,Precinct 17,San Pancho, etc.

It includes Axe,Baton,Broom,Comb Blade,Comb Shiv,
Crowbar,Giant Lollipop,Glass Shank,Hammer,Hoe,Knuckle Duster,Machine Gun,Metal Rimmed Hat, etc.

It includes Steam Achievements,Escape Team DLC,Santa’s Sweatshop DLC,Duct Tapes Are Forever DLC,The Escapists The Walking Dead,The Escapists 2, etc.

—>The Walking Dead:

->Comics: It includes Comics, etc.
->Locations: It includes Alexandria,Greene Family Farm,Harrison Memorial Hospital,Meriweather Correctional Facility,Woodbury, etc.

—>The Escapists 2:

->Maps: It includes Air Force Con,Area 17,Center Perks The Escapists 2,Cougar Creek Railroad,Fort Tundra,H M P Offshore,H M S Orca,K A P O W Camp, etc.
->Others: It includes Combat System,Multiplayer, etc

—>It includes a game base on memory power.

—>Cheats,Tips,The Escapists 2.

—>Video: The Escapists,The Walking Dead,The Escapists 2,Others.

TimeEvent
04:00 — 05:00Rollcall
05:00 — 06:00Shower Time
06:00 — 08:00Job Time
08:00 — 10:00Free Time
10:00 — 11:00Exercise
11:00 — 12:00Rollcall
12:00 — 13:00Breakfast Time
13:00 — 14:00Shower Time
14:00 — 16:00Job Time
16:00 — 19:00Free Time
19:00 — 20:00Shower Time
20:00 — 21:00Rollcall
21:00 — 04:00Lights out

Currently, there are 3 ways you can escape from Area 17. Here they are in order:

Perimeter Breakout [ edit | edit source ]

Perimeter Breakouts can be performed in many ways. Here are a few recommended methods:

  • In order to escape, you will first need to get your intellect to 60.
  • Next, you will need to get 4 items: a Plastic Key, Sturdy Cutters, a Sturdy Shovel, Sturdy Pickaxe, or Multitool, and an Adrenaline Shot.
  • It will also be useful to get a Contraband Pouch, although this is not completely necessary.
  • After you come into possession of all items required, you are ready to escape.
  • Before the last roll call of the day, go to your cell and craft a Bed Dummy. Place it in your bed, and take the previously listed items.
  • Once it hits lights out, go to the Generator and drop all of your contraband right outside of the room. This can be skipped if you took a Contraband Pouch. Turn it off, and then take your items up to the UFO room.
  • Go through the Red Key door to the side of the prison, and cut through
  • With your Shovel, Pickaxe, or Multitool, chip away the wall. If you get too tired, use your Adrenaline Shot to continue.
  • Once you’re done chipping at the wall, you can escape!
    Method 2
  • First, make all the items for a Sturdy Shovel or Sturdy Pickaxe. If you want to speed up the process you can find the guard with the Cyan Key, and go and get the lightweight shovel from the desk in the maintenance room next to the Roll Call zone. It may not be there, but usually it will be.
  • Next, get yourself a Guard Outfit.
  • Finally, craft a Bed Dummy.
  • You are now ready to escape Area 17.
  • Wait until lights out, and then chip through the wall of your cell.
  • Afterwards, go to the Guard Desk near the Roll Call zone, which is on the guard side of the place. There will be an Alien in a Jar.
  • Dig up at the last spot of room. You will avoid the electric fence.
  • Last but not least, go to the border wall and chip it. Avoid all spotlights or you will be caught.
  • After you are done, you can regain your freedom!

There is also a third method, which can be performed at any time.

  • Obtain a Multitool.
  • Once you have it, go to the Roll Call zone and chip through the wall.
  • Replace it and run to the the right. There should be a room with a desk.
  • Dig up from this room. Now, run to the final wall. Chipping it will cause a Lockdown, but if you have the Multitool, you can make the run before the snipers shoot you.
  • Once you’ve chipped the wall, high-tail it out of there!

Alternate method of the above escape

If you want to escape at night, you can craft Lightweight Cutters, then you can just break through the fence. This will save you the trouble of making the Multitool.

[Please provide additional information on this method!]

Congratulations! You have escaped!

I’m Only Human [ edit | edit source ]

This is a single player only escape, meaning that it is impossible to escape this way in multiplayer.

This escape method will have you pretend to be a human in order to depart from Area 17.

  • First of all, you will need to level up your intellect to 60.
  • Obtain Wad of Putty x2 and Molten Plastic x2.
  • Next, you will need to beat up enough guards to find out who are the owners of Cyan Key and Red Key. When you do, make a Key Mold of each key and then make Plastic Keys from them. While you’re at it, take Blank Security Pass from the guards.
  • When you get the Blank Security Pass, you will need to combine it with a Jar of Ink and a Feather to create a Security Pass.
  • Make your way to the surface-level (floor 1) maintenance room. Inside will be a desk in which you will be able to find Civilian Clothes. Change into them.
  • Finally, with your Security Pass in hand, go to the south-west corner of the map (also on floor 1), and enter the security room with a ton of locked doors and a camera.
  • Go up to the counter and interact, holding your Pass.

Congrats! Freedom is yours on Area 17!

Alien Technology [ edit | edit source ]

This is a multiplayer only escape, meaning that it is impossible to escape this way in single player.

This final escape method will have you and your comrade fix the UFO on the top layer of the map.

  • First, at least one of you will need to get their intellect to 60.
  • Search and/or buy 2x Circuit Board, 2x Wire, 2x Battery, 4x File, 3x Roll of Duct Tape, 1x lighter, 1x Comb OR Toothbrush.
  • Next, you will need to locate the Red Keycard from a guard.
  • Take Circuit Board and Wire. Knock out the guard who has Red Keycard. Craft Fake Red Keycard.
  • With the Fake Red Keycard in hand, go to the moonlander area, and using the card, go inside. Inspecting the moonlander you will be able to find an Empty Cannister necessary for this escape. Keep this safe.
  • Craft/prepare following items: a Circuit Board, a Radio Receiver, an Energy Module and Sturdy Cutters.
  • Finally, during evening roll call, the second player goes to the generator room and wait for lights out. When it occurs, he turns off the power and the first player cuts through the fence surrounding the UFO. Then second player should go to the UFO.
  • After you gain access to the ship, put in the 4 items (Circuit Board, Radio Receiver, Empty Cannister and Energy Module) one by one.
  • Finally, interact with the ship to escape!

Congrats! You have flown away in a UFO to freedom!

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